![]() There are too many particle generator objects.There are too many NodeTree or NodeMix definitions.A model is using too many draw calls/materials.An infinite loop is occurring in a KMP route.The game slows down in 12 player online rooms.There are several different types of slowdown that can occur in-game, depending on the component(s) being bottlenecked. While this technically isn't a bug in the traditional sense, it is a symptom of poor optimization and can indicate that the track author did not test the level thoroughly before release. ![]() When it does not have enough CPU or GPU power to calculate what is rendered on screen, the action on screen (the frames per second or FPS) can slow down dramatically. Like a PC, the Wii is a computer system with a set amount of memory ( RAM), processing ( CPU) power, and graphics ( GPU) power.
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